These are some renders of "Call of Duty: Vanguard - Gavutu" multiplayer level that I got to work on alongside an awesome team at Sledgehammer Games. My roles were was modeling the ship, planning outsourcing for the prop assets associated, sculpting terrain, debris, and rock/seaweed placement around the ship, using rock and foliage assets to create some of the alcoves, as well as headed up optimization and bug fixes for environment assets for the level
Shout out to:
Nick Jackson
Rob Howell
Alex Charnes
Alex Hallenbeck
Matt Bein
and all the other lighting, tech, and vfx artists that worked on the level