These are some renders of "Call of Duty: Vanguard - Tuscan" multiplayer level that I got to work on alongside an awesome team at Sledgehammer Games. My roles were was modeling the church, planning outsourcing for the prop assets associated, sculpting terrain and building a majority of vista terrain and building elements(not shown), set dressing the primary spawn points, as well as a plethora of optimization and bug fixes for environment assets for the level
Shout out to:
Nick Jackson
Eli Tuttle
Pedro Colon
Rob Howell
Alex Charnes
Wes Dockins
Matt Bein
and all the other lighting, tech, and vfx artists that worked on the level