I have been building my career in game development since 2011, beginning with a passion for modding in the early 2000s. Over the years, I’ve pursued both formal education—including a Bachelor’s Degree in Game Art and Animation from Full Sail University—and hands-on experience across multiple disciplines of game production. Today, I serve as a Principal Environment Artist at Absurd Ventures, where I apply my generalist mindset, technical fluency, and drive for continuous learning. I’m dedicated to pushing the boundaries of environment art, world building tool creation, and production workflows to help teams deliver exceptional player experiences.
Titles:
Immortals of Aveum
Call of Duty: Vanguard
Call of Duty: Cold War
Magic: Legends
Star Trek Online
Hasbro Toy Commercials: Nerf, Marvel, Star Wars, and More