Chris Herrin
Chris Herrin
Principal Environment Artist @ Absurd Ventures
San Francisco Bay Area, CA, United States

Summary

I have been building my career in game development since 2011, beginning with a passion for modding in the early 2000s. Over the years, I’ve pursued both formal education—including a Bachelor’s Degree in Game Art and Animation from Full Sail University—and hands-on experience across multiple disciplines of game production. Today, I serve as a Principal Environment Artist at Absurd Ventures, where I apply my generalist mindset, technical fluency, and drive for continuous learning. I’m dedicated to pushing the boundaries of environment art, world building tool creation, and production workflows to help teams deliver exceptional player experiences.

Titles:
Immortals of Aveum
Call of Duty: Vanguard
Call of Duty: Cold War
Magic: Legends
Star Trek Online
Hasbro Toy Commercials: Nerf, Marvel, Star Wars, and More

Skills

3D ModelingEnvironment ModelingProp ModelingPBR TexturingUV Mapping3D AnimationMotion CaptureUnityUnreal EngineGame Production

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Unity
Unity
SpeedTree
SpeedTree
MotionBuilder
MotionBuilder
Cortex 6
Cortex 6