These are some renders of "Call of Duty: Vanguard - Red Star" multiplayer level that I got to work on alongside an awesome team at Sledgehammer Games. My roles were modeling and building in level a majority of the architecture kits for the brick warehouses exterior and interior and the yellow apartment building exterior, as well as a majority of the terrain sculpt, paint, and snow pass, and headed up optimization and bug fixes for environment assets for the level.
Shout out to:
Eli Tuttle
Rob Howell
Alex Charnes
Wes Dockins
Alex Hallenbeck
Matt Bein
and all the other lighting, tech, and vfx artists that worked on the level